Cyber Citizen Shockman is the international release of the classic action-scrolling action game Kaizou Choujin Shubibinman from the TurboGrafx-16 era in the 90s. Despite the similar title, don’t confuse it with Shockman which is an international version. of the original Japanese Kaizou Choujin Shubibinman 2: Aratanaru Teki. From the perspective of retro game players, Shockman is a rather strange game series when each game has a completely different gameplay.
Specifically, the Cyber Citizen Shockman experience mainly revolves around sword combat and scene elements, with a map design of game selection that is somewhat similar to Chip ‘n Dale Rescue Rangers from the NES era. Shockman or exactly the second game in this series removes the map system, sword fighting, hostage rescue, upgrades and builds a gameplay that is more like the classic Mega Man game. The third game play Kaizou Choujin Shubibinman 3: Ikai no Princess reduces the scene aspect and returns the sword to the playable character.
The fourth game Kaizou Choujin Schbibinman Zero has the most unexpected changes when it is released on Super Famicom’s Satellaview platform. The game has a beat’em up gameplay, but the control mechanism feels more like a scene game. It’s also a non-sequential gameplay with previous Schbibinman games on Turbografx-16 with two brand new playable characters. The common point of this game series is that except for the second part, the rest are not translated and released internationally.
Cyber Citizen Shockman marks the first time Kaizou Choujin Shubibinman has been translated and released internationally. Although the game’s emulation quality is very good, the game’s old and unfair design from the late 80s is not so. The game’s biggest problem is the unfair screen design, but it also comes with an extremely clumsy and extremely frustrating jumping mechanism even for players with too much patience like me. Perhaps also understand this, the developer has built-in ‘cheat code’ to help the character match.
In return, the biggest plus of Cyber Citizen Shockman is that you can get all achievements/trophys in less than 30 minutes on supported platforms, of course you must enable cheat codes. The game experience is divided into many different levels and the end of each level is always a boss battle. The player can choose a stage on the map before reaching the final boss by completing the base of the level. The screen selection map is also a place for you to repair and buy essentials for the tough battle ahead, as well as read information about the game’s context from the NPC.
The problem is that Cyber Citizen Shockman only has about three levels that are shuffled over and over with old sprites in a total of four or five times something that I don’t even bother to count. Except for the final boss, you will have to confront two “cool” bosses with the main difference being colors and attacks. Not only that, the game is also inhibiting with less accurate control mechanisms and “additional” inertia that makes movement extremely inhibiting. Moreover, the character also does not have the ability to run and walk like a slug, making it very easy to jump.
Right from any level, you can easily realize that the game is designed to make it difficult for players in the battle and scene segments. Enemies always appear in very narrow standing areas that you have to approach them at the right time and quickly slash your sword before being hit by them if you don’t want the character to be bounced back. The problem is that “fast” doesn’t exist in the game. It makes Cyber Citizen Shockman feel like an arcade game with unique unfair designs to “pickpocket” players, but is more misplaced.
The consolation is that Cyber Citizen Shockman also has some interesting designs. For example, you can choose between two male and female characters, although it is only a visual difference, it is also a rare “equality of men and women” game design in the 80s. The game also supports co-op. -op the two are quite excited as you watch your teammates struggle with the scenes and laugh happily, until you also get into the same “laughing the day before the next day” situation. The upgrade and shopping system also contributes significantly to making the experience more enjoyable.
After all, Cyber Citizen Shockman offers a classic action-scrolling experience, geared towards hardcore players of retro games or achievement/trophy hunting. For most players, this is definitely not the experience for you.
Cyber Citizen Shockman is available now for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and Nintendo Switch.
The article uses games supported by the publisher.
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