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According to SportsLens.com data, the number of people playing games is expected to grow by 100 million per year and reach 1.1 billion by 2023. This means that 1/7 of the world’s population plays games.
Millions of people have chosen to play games to escape boredom during COVID-19, while looking for a way to have fun and stay socially connected. The game is the number one choice of many people.
The Statista survey showed that there were about 835 million gamers three years ago. After the pandemic hit, this number grew to more than a billion within a few months and continues to grow. In 2021 there were 1.1 billion online players but this has dropped to 1.07 billion by 2022, the most challenging year for the entire gaming industry.
Although the annual user growth rate will slow, it is expected that more than 67 million people will join the gaming community by 2025, with the total users approaching 1.2 billion. While China and the US alone have 46% of total revenue from online games. By 2023, the US online games industry is predicted to have around 74 million users, with a user share of 22% less than China, Korea or Japan.
According to Newzoo’s forecast, the mobile game industry in 2022 has a revenue of 92.2 billion USD, down from 98.5 billion USD the previous year. Console games are down 4.2%, with revenue falling from $54.1 billion in 2021 to $51.8 billion in 2022. Statistics show that PC browser games have a drop in revenue the strongest is 16.7%. Web browser games, on the other hand, fell only 1.8% year-on-year to $38.2 billion, the smallest of all segments.
Besides causing 75% of total gaming revenue to drop this year, the number of mobile game players also fell for the first time. According to a survey by Statista, the mobile game industry lost nearly 105 million players in 2022, and most of that decline came from China, which lost more than 78 million players in 2022. US mobile gaming dropped by 5.7 million players in the past year. Japan lost 1.8 million users.
Newzoo data shows that mobile games generated 50% of total revenue by 2022, more than console and PC games combined.
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