Wild Rift: Update 4.2 Details – Swain goes to war, strong buffs Olaf, Renekton and a variety of equipment

Wild Rift: Update 4.2 Details – Swain goes to war, strong buffs Olaf, Renekton and a variety of equipment

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2023-05-25 20:46:52

Let’s take a look at the details of Wild Rift 4.2 update to celebrate the release of the new Swain champion, Ice Dragon and a series of other important system tweaks.

New Champion Released: Swain – General Nexus

Jericho Swain is the Great General of Noxus, the cunning ruler of a nation constantly expanding in power. Though defeated and crippled in the Ionian War, he gained control of the empire with ruthless determination. Swain now commanded the armies on the front lines, marching against the darkness only he could see, wilting from the corpses around and gathered by his dark crows. In the whirlpool of sacrifice and secrecy, the greatest secret is the hiding place of the true enemy.

Wild Rift: Update 4.2 Details - Swain goes to war, strong buffs Olaf, Renekton and a variety of equipment 2

Passive – Crows of Greed

Skill 1: Hand of Death

Skill 2: Domineering Vision

Skill 3: Binding

Last Skill: Demon Transformation

Wild Pass Costume – Ahri Soda Pop

Wild Rift: Update 4.2 Details - Swain goes to war, strong buffs Olaf, Renekton and a variety of equipment 3

NEW ICE DRAGON

  • Defeating the Ice Dragon grants you Skill Recovery Points.
  • If the Ice Dragon was a dragon Firstly spawned and destroyed in battle, the Elemental Map will transform and create icy paths, increasing movement speed on it.
  • When the Ice Dragon is destroyed and the map transforms, the Frost Flower will appear. After destroying Frost Flower and hitting an enemy champion, it applies a freezing effect on them.
    • During the freeze, enemy champions are untargetable and immune to damage. This effect can only affect enemy champions.

Wild Rift: Update 4.2 details - Swain goes to war, strong buffs Olaf, Renekton and a variety of equipment 4

Hero balance change 4.2

Olaf (Buff)

Basic Stats

Starting Attack Speed: 20% → 10%

Madness

[MỚI]: Gain 0.6% – 1% attack speed for every 1% missing health → Gain up to 60% – 100% (depending on level) attack speed and 10% – 25% (depending on level) lifesteal based on the amount of health lost, maxed out at 30% health remaining.

Blood Ax

Cooldown: 16 seconds → 15/14/13/12 seconds

Bonus Attack Speed: 50/65/85/90% → 35/50/65/80%
Attack speed duration: 6 seconds → 4 seconds
No longer increases physical lifesteal and healing effect.
Gain shield: 30/60/90/120 + 17.5% missing health, effect maxes out at 30% health left
Shield duration: 2.5 seconds

Add Firewood

Damage multiplier to monsters: 50% → 80%

Apocalypse Ragnarok

Passive increase resistance: 20/30/40 → 10/20/30

Active Attack Speed: 30/40/50 + 30% Attack Damage → 10/20/30 + 25% Attack Damage
Effect duration: 6 seconds → 3 seconds
[MỚI]: Casts 3 skills and basic attacks on enemy champions that can extend the duration to 2.5 seconds.
[CẬP NHẬT]: Resist passive is no longer removed on skill activation.

Renekton (Buff)

Ruthless Predator

[MỚI]: When the effect of Red Rage, completely removes the target’s shield

Adjusted Gunner’s Attack Range

AKSHAN

(3) Swinging Hero

  • Crit: 150% Damage → 125% Damage
  • Crit with Infinity Sword: 180% damage → 155% damage

ASHE

Basic stats

  • Attack Range: 600 → 625
  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%

CAITLYN

Basic stats

  • Attack Range: 650 → 675
  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%
  • Attack Strength per level: 3.6 → 4

(2) Yordle Trap

  • Optimized the quick deployment feature. When using quick cast, the skill will automatically be cast on the nearest enemy

Corki

Basic stats

  • Attack Range: 550 → 575

GRAVES

(Passive) Fate Change

  • When not critical: 4 Bullets → 4 Bullets (unchanged)
  • Crit: 6 Bullets, 130% damage each → 6 Bullets, 120% damage per bullet
  • Crit with Infinity Sword: 6 Bullets, 140% damage each → 6 Bullets, 130% damage per bullet

DRAVEN

Basic stats

  • Attack Range: 550 → 575
  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%
  • Attack Strength per level: 3.6 → 4

EZREAL

Basic stats

  • Attack Range: 550 → 575

JHIN

Basic stats

  • Attack Range: 550 → 575

(Passive) Whisper

  • AD percentage increase by level: Level x 3% → Level x 5%

(1) Dancing Grenade

  • Range: 550 → 575

(3) Art Trap

  • Optimized the quick cast feature of Lotus Trap, when used quickly, the skill will automatically be cast on the nearest enemy.

JINX

Basic stats

  • Attack Range: 550 → 575
  • Base Attack Speed: 20% → 30%
  • Attack speed increase per level: 0.7% → 1.7%
  • Attack Strength per level: 3.6 → 4

(1) Swap!

  • Bonus Attack Range: 75/100/125/150 → 80/95/110/125

(3) Demon Fire Grenade!

  • Optimized the quick deployment feature. When using Quick Cast, the skill will automatically be cast on the nearest enemy.

KAI’SA

We’ve also tweaked the conditions needed for Kai’Sa to evolve her skills, allowing her to better adapt to the changes in ADC’s gear and be more flexible in her build depending on the game. match.

Basic stats

  • Attack Range: 550 → 575
  • Base Attack Speed: 20%→ 30%
  • Attack speed increase per level: 2.2%→ 3.2%
  • Attack Power by level: 3→ 3.5

Skill evolution mechanism

  • Skills can be evolved when buying equipment → Skills can be evolved when buying advanced equipment
  • Skill upgrade requires XX → Skill upgrade requires the purchase of a piece of premium equipment (except for auxiliary equipment and shoes)
  • After purchasing a Tier 3 item, you can choose 1 of 3 skills (except the ultimate) to upgrade.

LUCIAN

Basic stats

  • Attack Range: 500 → 525
  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%
  • Attack Strength per level: 2.65 → 3

MISS FORTUNE

Basic stats

  • Attack Range: 550 → 575
  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%
  • Attack Strength per level: 2.65 → 3

SAMIRA

Basic stats

  • Attack Range: 500 → 525
  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%
  • Attack Strength per level: 3.6 → 4

SENNA

Basic stats

  • Starting Attack Range: 600 → 625
  • Passive bonus constant.

(Passive) Liberation

  • Critical Damage Reduction: 50% → 25%

(1) Piercing Darkness

  • Starting Range: 600 → 625
  • Passive bonus constant.

TRISTANA

Basic stats

  • Starting Attack Range: 520 → 545
  • Passive bonus constant.
  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%
  • Attack Strength per level: 4.55 → 5

(3) Gunpowder Cover

  • Starting Range: 520 → 545
  • Passive bonus constant.

(4) Cannon Repel

  • Starting Attack Range: 520 → 545
  • Passive bonus constant.

TRYNDAMERE

Basic stats

  • Base Attack Speed: 10% → 20%
  • Attack speed increase per level: 1.2% → 2.2%

TWITCH ONLY

Basic stats

  • Attack Range: 550 → 575
  • Base Attack Speed: 20%→ 30%
  • Attack Speed ​​Per Level: 2.2%→ 3.2%
  • Attack Power by Level:4 → 4.5

(4) Shooting with Eyes Closed

  • Attack Range: 250 → 225
  • Attack range after activating the skill does not change.

VARUS

Basic stats

  • Attack Range: 550 → 575
  • Base Attack Speed: 20% →30%
  • Attack Speed ​​Per Level: 2.2% →3.2%
  • Attack Strength per level: No change.

VAYNE

Basic stats

  • Attack Range: 550 → 575

(3) Sentencing

  • Range: 550 → 575
  • No longer deals bonus on-hit damage on impact while Infinity Sword is present: Always deals 105/145/185/225 + 75% bonus Attack Damage.

XAYAH

Basic stats

  • Attack Range: 550 → 575
  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%
  • Attack Strength per level: 3.6 → 4

YASUO

Basic stats

  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%

YONE

Basic stats

  • Base Attack Speed: 20% → 30%
  • Attack Speed ​​Per Level: 2.2% → 3.2%

ZERI

Basic stats

  • Attack Range: 675 → 700
  • Base Attack Speed: 20% → 30%
  • Attack speed increase per level: 1.7% → 2.7%
  • Attack Power by level: 3 → 3.5

ADJUSTMENT OF PILE AND MAIN HOUSE

Inner defensive turrets:

  • Health: 3,500 → 3,000
  • Armor: 25 → 15
  • Magic Resistance: 25 → 15
  • Starting ATK: 204 + 6/every 30 seconds → 240 + 8/every 30 seconds
  • Attack with armor penetration 30% → 50%

Defensive turrets inside the base:

  • Health: 3,500 → 3,000
  • Starting ATK: 204 + 6/every 30 seconds → 260 + 8/every 30 seconds
  • Attack with armor penetration 30% → 50%

Main house:

  • Health: 4,000 → 3,500
  • Work force: 250 → 280 + 8/every 30 seconds
  • Attack with armor penetration 30% → 50%
  • Totally changed turrets so they start buffing at 450 seconds, buffing every 30 seconds, up to 25 counts.

BARON NASHOR

Base Health: 11,800 → 9,000
Health per level: 400 → 480
Base AD: 250 → 200
AD per level: 20 → 22
Appearance time: 13 minutes → 12 minutes
Duration of Baron Aid (Baron Buff): 120 seconds → 100 seconds
Fort Baron will no longer disappear on champions after being killed, but it will no longer strengthen nearby allied minions after respawning

#Wild #Rift #Update #Details #Swain #war #strong #buffs #Olaf #Renekton #variety #equipment

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